using JetBrains.Annotations;
using UnityEngine;

namespace UI.UIGame.Cursor.Event
{
    public class ShowCursorIconEvent
    {
        public ShowCursorIconEvent([CanBeNull] Sprite sprite = null, Color? color = null)
        {
            Sprite = sprite;
            Color = color;
        }

        [CanBeNull] public Sprite Sprite { get; }
        public Color? Color { get; }
    }
}